Current status
Submitted
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Contributor(s)
First contributor: Parliament of the Republic of Moldova
Summary
This concept facilitates the familiarization of young people and the general public with the activity of the Legislature through an interactive method and the presentation of the Legislature in a different light, a more familiar, friendlier, more accessible. The first stage of the game involves a classic game “What? Where? When?”, at the regional level, with questions related to society, democracy, elections, both from the practice of the Republic of Moldova and other states. The competition is between teams of up to 6 players representing pre-university institutions from each district of the country. The game consists of 4 rounds, 10 questions each, the teams have one minute to answer each question. The winners of the first stage are invited to take part in the final stage “Know Your Parliament” in the Parliament building, which is dubbed a “treasure hunt”. Thus, the teams of 6 people, one from each mentioned region and Chisinau municipality, receive a set of information materials to prepare for the final stage of the game and the game consists of a route consisting of different rooms of the Parliament. In each room, the teams face an intellectual test.
Administrative level
National
Year of implementation
2018 – onwards; yearly.
Policy area(s)
- General Affairs
Further details
It addresses a wide range of information from the constitutional organization of states, electoral systems, international organizations and many other topics related to national and international parliamentary activity.
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Moldovan Club of Intellectual Games
Civil society organisation
Contact info
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Tipology of involvement in the initiative
- Participating with a direct involvement
Parliament of the Republic of Moldova
Public Authority
Contact info
/
Tipology of involvement in the initiative
- Initiating (i.e., advocating for and starting the process)
- Organising
- Funding
Ministry of Education and Culture
Public Authority
Contact info
/
Tipology of involvement in the initiative
- Indirectly impacted by the process
Level of Participation
- Information
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By level of participation we refer to the type of involvement in the decision-making process. The levels are identified by the intensity of participation: going from “information” to “consultation” to ” dialogue” to “partnership”. Do you want to learn more – click here
Developed practice(s)
Gamification of the information and making the parliamentary activity an attractive topic for youth and for the general public.
Step(s) of the political decision-making process at which the practice was implemented
- Inputs/Incentive ideas for policy
- Agenda Setting of policy
- Drafting of policy
- Decision – making on policy
- Implementation of policy
- Monitoring of policy implementation
- Re-formulation of policy
Discover more
There are six different steps of the political decision-making process: agenda setting, drafting of policy, decision-making, implementation of policy, monitoring and reformulation of policy. Each step offer opportunities for CSOs and public authorities to interact. Do you want to learn more – click here
How the initiative was implemented
Situation
Information about the processes is delivered in a way to captivate people and to involve them in the process, including gamification.
Activities performed
Elaboration of the concept. Gathering the approval of the Moldovan Parliament secretary general. Establishing partnerships with Moldovan Club of Intellectual Games and with the Ministry of Education and Culture.
Tools and mechanisms applied
Working groups
Goals of the civil participation initiative
At community level
Civic education. Getting to know how the Public Authorities and the state overall are working.
From Civil society organisation’s perspective
Civic education. Disseminating and popularizing the intellectual games.
From Public Authority’s Perspective
Civic education. Explaining how the Parliament and the state overall are working. Involving people in the Parliamentary activities.
Results expected prior to the implementation
From the Parliament point of view:
- Promoting the values of parliamentary democracy, information on the work of parliament, procedures and powers of the legislature.
- Encouraging the involvement of young people in the social and political processes in the country.
- Stimulating civic activism and the skills of analysis and dissemination of public information.
- Empowering youth to participate in the parliamentary activities.
From the Moldovan club of intellectual games:
- Promoting civic education through intellectual games.
- Promoting intellectual games as an interactive and effective way of education.
Immediate results achieved after implementation
- The schools that have participated once are participating in the next editions too.
- The number of schools/teams participating increases.
- The direct feedback of the participants is extremely positive.
Long-term impact
- Empowered citizens with all the necessary knowledge about the values of parliamentary democracy, information on the work of parliament, procedures and powers of the legislature.
- The increase of the involvement of the citizens in the social and political processes.
- Citizens’ increased understanding of the processes within the state.
Practice lessons learnt (obstacles and solutions)
Agency (i.e., political conditions/power structures) | Obstacles | / |
Solutions | / | |
Legislative | Obstacles | Limited access for the visitors in some areas. |
Solutions | Elaborating the regulation regarding this activity and having it approved by the Secretary General. | |
Administrative | Obstacles | Logistic issues. |
Solutions | Utilizing available resources within the institution’s resources. | |
Socio-cultural | Obstacles | Classic perception of the communication of a public authority. |
Solutions | Explanatory discussions and work. Involving in the process the Members of Parliament which are practicing intellectual games. | |
Economic | Obstacles | Small budget for such type of activities. |
Solutions | Utilizing available resources within the institution’s resources. | |
Human capital | Obstacles | Needed specialists in intellectual games and in formulating of the tasks/ questions etc. |
Solutions | Agreement with the Moldovan club of intellectual games, which is doing it on voluntary bases. | |
Other | Obstacles | / |
Solutions | / |
Further information
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Self-assessment
The self-assessment presents the opinion of the contributor about on what extent the following principles for Civil Participation have been reflected in the implementation of the initiative/practice/case-study, ranging from 1 (min) to 4 (max) (N/A: not applicable, do not know)
Openness | 4 |
Explanation | / |
Trust | 4 |
Explanation | / |
Independence | 4 |
Explanation | / |
Participation | 4 |
Explanation | / |
Transparency | 4 |
Explanation | / |
Accessibility | 4 |
Explanation | / |
Non-discrimination | 4 |
Explanation | / |
Inclusiveness | 4 |
Explanation | / |
Accountability | 4 |
Explanation | / |
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